Area Control

  • Review: Fromage

    The dawn of the 20th century. You are cheesemakers in a French village, striving to craft, age, and sell artisan cheeses. Your journey will be a symphony of passion and dedication as you work to create the most prestigious fromagerie with the most coveted cheeses in all of France.

    This is the premise of Fromage, a design by Matthew O’Malley and Ben Rosset (both responsible for games such as The Search for Planet X and Between Two Cities). It was first published in 2024 by Road To Infamy Games in English following a successful crowdfunding campaign. The artwork was illustrated by Pavel Zhovba (Formaggio).

  • Review: The Old King’s Crown

    The old king has left us; some say he died peacefully in his sleep, surrounded by the love of subjects and advisors. A beautiful farewell to a benevolent and compassionate reign. There are others, however, who insist that he was the most avaricious of men and that the horrible disease that befell him was an appropriate end. Elsewhere, whispers are heard of foul play, of a knife, or poison or something worse, at the hands of one of his rivals or even one of his relatives. There are those who even claim that the old king is still alive, that he has gone into hiding abroad for reasons yet unknown, or that he has been seen wandering the windswept heath, his eyes wide in the darkness. Be that as it may, the old king is gone and the crown of the kingdom has remained unclaimed for too long.

    This is how The Old King’s Crown is presented to us, designed by Pablo Clark (his first game). First published in 2025 by Eerie Idol Games in an English version. The illustrations are done by Pablo Clark himself (also his first artistic work in the world of board games).

  • Review: Star Wars – Battle of Hoth

    A long time ago, in a galaxy far, far away… On the inhospitable frozen planet of Hoth, the habitual silence is suddenly broken by the mechanical roar of giant walkers. From their trenches, the brave rebel soldiers finally spot the imperial forces advancing implacably toward them. The Rebel Alliance readies its precious squadron of snowspeeders in a desperate attempt to stall the ground assault and complete the evacuation of Echo Base.

    This is how Star Wars: The Battle of Hoth is presented to us, a new implementation of Richard Borg’s Commands & Colors system (Memoir ’44, Battles of Westeros), along with Adrien Martinot. Published for the first time in 2025 by Days of Wonder in an English version. The illustrations are handled by Ben Carre (Divinare), Christophe Duhaze, Tony Foti (Lords of Waterdeep), and Clément Masson (Five Tribes).

  • Review: Arcs

    A long time ago, the Reach thrived, our ancestors failed us, and I fear we are no better. As we fight for the edge of the galaxy, can we break the cycle? Can we build something new?

    This is how we are introduced to Arcs, a design by Cole Wehrle (Pax Pamir, Root, Oath). First published in 2024 by Leder Games in an English version following a successful crowdfunding campaign. The illustrations are handled by Kyle Ferrin (Fort, Ahoy, Vast).

  • Review: Rumble Nation

    Take on the role of warlords during the Sengoku period of civil wars in Japan. Strive for supremacy by competing for the conquest of eleven castles across the territory. Three dice determine where you deploy your soldiers, and tactic cards allow you to take control of the course of the war. To master the game, you will need a good combination of wisdom and luck. Every battle is a spark that could set the entire nation on fire! Watch out for reinforcement chains or use them to your advantage to turn defeat into victory.

    This is how Rumble Nation is presented to us, designed by Yogi Shinichi (Trojan Horse & Heroes). Originally published in 2017 by 77spiele in a Japanese edition. It was later republished by Hobby Japan in several languages. The artwork is by Yamamoto Masaaki (his debut work in the board game world).

  • Review: Civolution

    Dear students. The cosmic faculty of the Technical Academy of Creation and I extend a warm welcome to your Civolution, the ultimate exam in the field of Civilization Design. For those who do not know me, my name is Agera, and as the governing entity of this institution, I am responsible for grading your exam. We have chosen a humanoid baseline scenario on an isolated continent. Each of you has been assigned the role of a local deity, closely tied to your civilization, tasked with leading it to success in competition with the others. The developmental paths are limitless, ranging from cultural and technological progress to evolutionary-biological adaptations. For instance, what would advance your civilization further: inventing the wheel or growing wings? Demonstrate your mastery over your console and show that you can adapt to fluctuating environmental parameters and various chaotic conditions of creation. The exam concludes after 4 eras. Whichever student has amassed the most success points with their civilization by then will not only pass the exam, but will also earn promotion to the next rank as a full member of the Technical Academy of Creation. I wish you all a fruitful Civolution!

    This is the premise behind Civolution, designed by Stefan Feld (Bora Bora, AquaSphere, The Castles of Burgundy). First published in 2024 by Deep Print Games in an English and German edition, it features artwork by Dennis Lohausen (Terra Mystica, The Voyages of Marco Polo).