Review

  • Review: Everdell Silverfrost

    On the other side of the snow-capped mountains of Crestaguja, south of the Everdell valley, lies the rugged region of Silverfrost. There, critters brave the cold seasons to enjoy the serene beauty of this land and the warmth of a loyal community. It is up to you to build and maintain a city in this inhospitable landscape. You must clear accumulated snow, light fires to keep your citizens warm and thriving, and complete important missions for the Ranger Guild.

    This is how we are presented with Everdell Silverfrost, designed by James A. Wilson and Clarissa A. Wilson (Everdell, Everdell Duo). First published in 2025 by Starling Games in an English version. The illustrations are handled by Enggar Adirasa (Everdell Duo, Mistfall) and Lukas Siegmon (Age of Innovation, Hallertau).

  • Review: Qomet

    Create a square of any size connected by lines. Each player starts with 7 stars. On your turn, you can place a new star of your color on the board or move a star of your color that you have previously placed. If you move, you advance to the next space connected by a line. If this space is empty, nothing else happens. If this space is occupied, push the star regardless of its color. You cannot push more than one star. You can push stars off the board.

    That is how straightforwardly Qomet is presented to us, a design by Fabrice Puleo (Linx, Bomb5). First published in 2025 by Gigamic in a multilingual edition as part of their abstract games series.

  • Review: Origin Story

    Your inner superhero is ready to emerge, chapter by chapter. Reveal your Origin Story, gather artifacts and allies, swear vengeance against your arch-nemesis, and unleash your ultimate ability as you transform. Strategically use your wit, love, speed, and strength to build your narrative.

    This is how Origin Story is presented to us, a design by Jamey Stegmaier (Scythe, Viticulture) and Pete Wissinger (Crits & Tricks). First published in 2025 by Stonemaier Games in an English version. The illustrations are handled by Clémentine Campardou (Floriferous, Wyrmspan).

  • Review: Cthulhu – Dark Providence

    The Ancients exert their influence over realms known to them, populated by nations that speak human tongues and are tormented by shared nightmares. In one of these realities, amid the American Great Depression, they exploit human greed to sow discord and division. Corruption runs rampant in influential cities, where alliances shift and betrayal lurks at every turn.

    This is how we are introduced to Cthulhu: Dark Providence, designed by Martin Wallace (Brass, Age of Steam) and Travis R. Chance (Path of Light and Shadow, Infamy). First published in 2025 by CMON in an English version, it is a reimagining of Martin Wallace’s A Study in Emerald. The artwork is handled by Anders Finér (Arkham Horror, A Game of Thrones: The Board Game).

  • Review: Flower Shower!

    The plants in your garden are thirsty. Make sure you don’t overwater or underwater them (if you do, you’ll lose points). Roll the right amount with your water die, grow your plants, and harvest as many points as you can.

    This is how Flower Shower! is presented to us, a design by Sven M. Kübler (Tobi Knobi). First published in 2025 by Nürnberger-Spielkarten-Verlag (NSV) in a multilingual edition. The artwork is handled by Oliver Freudenreich (No Thanks!, Silver & Gold, The Downfall of Pompeii).

  • Review: dnup

    Get rid of all your cards before anyone else. Play sets of cards in front of you and hope your opponents don’t play a better set before your next turn!

    This is the pitch for dnup, designed by Kei Kajino (Scout). First published in 2025 by One More Game! in a Japanese version, it was re-released in 2026 by Asmodee. The artwork for this second edition is by Gilles-Romain Fonteny, marking his first foray into the world of board games.