Review

  • Review: Lucky Numbers

    Lucky Numbers is a fast, family-friendly game where players must manage clover tiles to fill their board before anyone else. Push your luck and manage your rows and columns, trying to optimize the position and order of numbers across the grid to complete the garden and claim victory.

    This is how we are presented with Lucky Numbers, designed by Michael Schacht (Zooloretto, China, Mondo). The game was first published in 2012 by Ravensburger. It was later republished by TIKI Editions, featuring artwork by Christine Alcouffe (Paper Tales, Tichu, Pharaon).

  • Review: Ticket to Ride

    On a cloudy autumn afternoon, five old friends meet in the private room of one of the city’s oldest and most exclusive clubs. All of them had traveled there from the most remote corners of the globe to meet on that precise date: October 2, 1900. Exactly 28 years had passed since the day that eccentric Londoner, Phileas Fogg, accepted a challenge that would win him 20,000 pounds: to travel around the world in 80 days. When the story of Fogg’s triumphal journey filled the front pages of every newspaper that day, the five were students at the same university. Inspired by this impetuous challenge, and by a few pints at the local pub, the group of friends decided to commemorate the occasion with a somewhat more modest excursion and reward: a bottle of fine Bordeaux for the first to reach Le Procope in Paris. Each successive year they met to celebrate the anniversary and pay tribute to Fogg. And each year a new expedition was proposed (always riskier) and a new prize (always higher). Now, at the dawn of a new century, it is time to set out on an even more impossible journey. The prize: 1 million dollars for the winner. The bet: to see who can visit the most North American cities by train in just 7 days. The journey begins now… Ticket to Ride is a train adventure across the United States and Canada. Players compete by connecting train lines between different cities on a map of North America.

    This is how we are presented with Ticket to Ride, or ¡Aventureros al Tren! as it has been named in Spanish. A design by Alan R. Moon, responsible for other games such as San Marco, Airlines Europe, or Elfenland. The game was first published in 2004 by Days of Wonder in an English version. The illustrations are handled by Cyrille Daujean (Memoir ’44, Quadropolis, Citadels) and Julien Delval (The Castles of Burgundy, Macao, BattleLore).

  • Review: Lost Ruins of Arnak

    Day 3 – After two days spent in vain scrutinizing the ocean, a small speck on the horizon, barely visible among the foam of the waves, filled us with hope. As we drew closer, a flock of bright scarlet birds approached the ship, chirping and whistling as if welcoming us. After consulting the navigational charts, the officer assured us that this island did not appear on any of them. His words supported the theory we all secretly shared; those rugged plateaus, that emerald jungle… it could be Arnak!

    This is how Lost Ruins of Arnak is presented to us, designed by the married couple Michal “Elwen” Štach and Michaela “Mín” Štachová, this being their debut work. It was first published in 2020 by Czech Games Edition (CGE) in an English version. The illustrations are by Jiří Kůs, Ondřej Hrdina, Jakub Politzer, František Sedláček, and Milan Vavroň.

  • Review: War of the Ring (Second Edition)

    But wherever he looked he saw signs of war. The Misty Mountains were crawling like anthills: orcs were issuing from a thousand holes. Under the boughs of Mirkwood there was deadly strife of Elves and Men and fierce beasts. The land of the Beornings was aflame; a cloud hung over Moria; smoke rose on the borders of Lórien. Riders were galloping on the grass of Rohan; wolves poured from Isengard. From the harbours of Harad ships of war put out to sea; and out of the East Men were moving endlessly: swordsmen, spearmen, bowmen upon horses, chariots of chieftains and laden wagons. All the power of the Dark Lord was in motion.

    This is how War of the Ring (in its second edition) is presented to us, a design by Roberto Di Meglio, Marco Maggi, and Francesco Nepitello (The Battle of the Five Armies, Age of Conan). The game was first published in 2004 by Ares Games, receiving a second edition in 2012. The illustrations are handled by John Howe (Ethnos).

  • Review: Praga Caput Regni

    Charles IV has been crowned King of Bohemia and ruler of the Holy Roman Empire. From his castle in Prague, he oversees the construction of new fortifications, a bridge across the Vltava River, a university, and a cathedral rising behind the castle walls themselves. Prague is already one of the largest cities in Europe. King Charles will turn it into the capital of an empire. Players take on the role of wealthy citizens organizing various construction projects in medieval Prague. By increasing their wealth and contributing to the construction, they will gain royal favor. Participants choose between six actions that are always available, but constantly shifting in their costs and benefits. The most skillful players will discover synergies between carefully planned actions and the rewards of building civic projects. At the end of the game, the winner will be the player who has managed to impress King Charles the most.

    This is the premise behind Praga Caput Regni, designed by Vladimír Suchý (Last Will, Underwater Cities, League of Six). The game was published in 2020 by Delicious Games in an English and German edition. Art is handled by Milan Vavroň (Tzolk’in: The Mayan Calendar, Mage Knight, Lost Ruins of Arnak).

  • Review: Beyond the Sun

    The First Thermonuclear War was unkind to Earth. Over the last two centuries, civil unrest and climate change continued to devastate all regions of the world. Crop yields were plummeting, resources were depleting, and poverty and crime were rampant. Humanity was facing extinction. The solution seemed clear: leave Earth and find a new home among the stars. Faced with the prospect of annihilation, the remaining factions on Earth united. On New Year’s Eve 2240, the Scientific Exchange Treaty was signed at the former site of the Lincoln Memorial in Washington, D.C. The world’s resources were poured into space research, and all discoveries were shared on a global network. For the first time in history, humanity acted as one. In just six short years, engineers at the Nishida-Ostergaard Corporation, under the leadership of Dr. Edmund Saito, developed a technology that was shared with the rest of the world. Humanity had finally entered the space age. Shortly after this key discovery, other factions also researched primitive terraforming techniques, radiation-resistant crops, asteroid mining, and other essential components for human survival outside the solar system. Countless expeditions were launched toward exoplanets each month. Now that a solution has been found, the ambition for power and control stirs within each faction once again…

    This is the premise of Beyond the Sun, a debut design by Dennis K. Chan. The game was published in 2020 by Rio Grande Games in an English edition. The illustrations are handled by Franz Vohwinkel (Puerto Rico, Targi, Tichu, 6 nimmt!).